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-rw-r--r--lib/rbtree.c656
1 files changed, 350 insertions, 306 deletions
diff --git a/lib/rbtree.c b/lib/rbtree.c
index d4175565dc2c..4f56a11d67fa 100644
--- a/lib/rbtree.c
+++ b/lib/rbtree.c
@@ -2,7 +2,8 @@
   Red Black Trees
   (C) 1999  Andrea Arcangeli <andrea@suse.de>
   (C) 2002  David Woodhouse <dwmw2@infradead.org>
-  
+  (C) 2012  Michel Lespinasse <walken@google.com>
+
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
@@ -20,339 +21,382 @@
   linux/lib/rbtree.c
 */
 
-#include <linux/rbtree.h>
+#include <linux/rbtree_augmented.h>
 #include <linux/export.h>
 
-static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
-{
-	struct rb_node *right = node->rb_right;
-	struct rb_node *parent = rb_parent(node);
-
-	if ((node->rb_right = right->rb_left))
-		rb_set_parent(right->rb_left, node);
-	right->rb_left = node;
-
-	rb_set_parent(right, parent);
+/*
+ * red-black trees properties:  http://en.wikipedia.org/wiki/Rbtree
+ *
+ *  1) A node is either red or black
+ *  2) The root is black
+ *  3) All leaves (NULL) are black
+ *  4) Both children of every red node are black
+ *  5) Every simple path from root to leaves contains the same number
+ *     of black nodes.
+ *
+ *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
+ *  consecutive red nodes in a path and every red node is therefore followed by
+ *  a black. So if B is the number of black nodes on every simple path (as per
+ *  5), then the longest possible path due to 4 is 2B.
+ *
+ *  We shall indicate color with case, where black nodes are uppercase and red
+ *  nodes will be lowercase. Unknown color nodes shall be drawn as red within
+ *  parentheses and have some accompanying text comment.
+ */
 
-	if (parent)
-	{
-		if (node == parent->rb_left)
-			parent->rb_left = right;
-		else
-			parent->rb_right = right;
-	}
-	else
-		root->rb_node = right;
-	rb_set_parent(node, right);
+static inline void rb_set_black(struct rb_node *rb)
+{
+	rb->__rb_parent_color |= RB_BLACK;
 }
 
-static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
+static inline struct rb_node *rb_red_parent(struct rb_node *red)
 {
-	struct rb_node *left = node->rb_left;
-	struct rb_node *parent = rb_parent(node);
-
-	if ((node->rb_left = left->rb_right))
-		rb_set_parent(left->rb_right, node);
-	left->rb_right = node;
-
-	rb_set_parent(left, parent);
+	return (struct rb_node *)red->__rb_parent_color;
+}
 
-	if (parent)
-	{
-		if (node == parent->rb_right)
-			parent->rb_right = left;
-		else
-			parent->rb_left = left;
-	}
-	else
-		root->rb_node = left;
-	rb_set_parent(node, left);
+/*
+ * Helper function for rotations:
+ * - old's parent and color get assigned to new
+ * - old gets assigned new as a parent and 'color' as a color.
+ */
+static inline void
+__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
+			struct rb_root *root, int color)
+{
+	struct rb_node *parent = rb_parent(old);
+	new->__rb_parent_color = old->__rb_parent_color;
+	rb_set_parent_color(old, new, color);
+	__rb_change_child(old, new, parent, root);
 }
 
-void rb_insert_color(struct rb_node *node, struct rb_root *root)
+static __always_inline void
+__rb_insert(struct rb_node *node, struct rb_root *root,
+	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
 {
-	struct rb_node *parent, *gparent;
-
-	while ((parent = rb_parent(node)) && rb_is_red(parent))
-	{
-		gparent = rb_parent(parent);
-
-		if (parent == gparent->rb_left)
-		{
-			{
-				register struct rb_node *uncle = gparent->rb_right;
-				if (uncle && rb_is_red(uncle))
-				{
-					rb_set_black(uncle);
-					rb_set_black(parent);
-					rb_set_red(gparent);
-					node = gparent;
-					continue;
-				}
+	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
+
+	while (true) {
+		/*
+		 * Loop invariant: node is red
+		 *
+		 * If there is a black parent, we are done.
+		 * Otherwise, take some corrective action as we don't
+		 * want a red root or two consecutive red nodes.
+		 */
+		if (!parent) {
+			rb_set_parent_color(node, NULL, RB_BLACK);
+			break;
+		} else if (rb_is_black(parent))
+			break;
+
+		gparent = rb_red_parent(parent);
+
+		tmp = gparent->rb_right;
+		if (parent != tmp) {	/* parent == gparent->rb_left */
+			if (tmp && rb_is_red(tmp)) {
+				/*
+				 * Case 1 - color flips
+				 *
+				 *       G            g
+				 *      / \          / \
+				 *     p   u  -->   P   U
+				 *    /            /
+				 *   n            N
+				 *
+				 * However, since g's parent might be red, and
+				 * 4) does not allow this, we need to recurse
+				 * at g.
+				 */
+				rb_set_parent_color(tmp, gparent, RB_BLACK);
+				rb_set_parent_color(parent, gparent, RB_BLACK);
+				node = gparent;
+				parent = rb_parent(node);
+				rb_set_parent_color(node, parent, RB_RED);
+				continue;
 			}
 
-			if (parent->rb_right == node)
-			{
-				register struct rb_node *tmp;
-				__rb_rotate_left(parent, root);
-				tmp = parent;
+			tmp = parent->rb_right;
+			if (node == tmp) {
+				/*
+				 * Case 2 - left rotate at parent
+				 *
+				 *      G             G
+				 *     / \           / \
+				 *    p   U  -->    n   U
+				 *     \           /
+				 *      n         p
+				 *
+				 * This still leaves us in violation of 4), the
+				 * continuation into Case 3 will fix that.
+				 */
+				parent->rb_right = tmp = node->rb_left;
+				node->rb_left = parent;
+				if (tmp)
+					rb_set_parent_color(tmp, parent,
+							    RB_BLACK);
+				rb_set_parent_color(parent, node, RB_RED);
+				augment_rotate(parent, node);
 				parent = node;
-				node = tmp;
+				tmp = node->rb_right;
 			}
 
-			rb_set_black(parent);
-			rb_set_red(gparent);
-			__rb_rotate_right(gparent, root);
+			/*
+			 * Case 3 - right rotate at gparent
+			 *
+			 *        G           P
+			 *       / \         / \
+			 *      p   U  -->  n   g
+			 *     /                 \
+			 *    n                   U
+			 */
+			gparent->rb_left = tmp;  /* == parent->rb_right */
+			parent->rb_right = gparent;
+			if (tmp)
+				rb_set_parent_color(tmp, gparent, RB_BLACK);
+			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
+			augment_rotate(gparent, parent);
+			break;
 		} else {
-			{
-				register struct rb_node *uncle = gparent->rb_left;
-				if (uncle && rb_is_red(uncle))
-				{
-					rb_set_black(uncle);
-					rb_set_black(parent);
-					rb_set_red(gparent);
-					node = gparent;
-					continue;
-				}
+			tmp = gparent->rb_left;
+			if (tmp && rb_is_red(tmp)) {
+				/* Case 1 - color flips */
+				rb_set_parent_color(tmp, gparent, RB_BLACK);
+				rb_set_parent_color(parent, gparent, RB_BLACK);
+				node = gparent;
+				parent = rb_parent(node);
+				rb_set_parent_color(node, parent, RB_RED);
+				continue;
 			}
 
-			if (parent->rb_left == node)
-			{
-				register struct rb_node *tmp;
-				__rb_rotate_right(parent, root);
-				tmp = parent;
+			tmp = parent->rb_left;
+			if (node == tmp) {
+				/* Case 2 - right rotate at parent */
+				parent->rb_left = tmp = node->rb_right;
+				node->rb_right = parent;
+				if (tmp)
+					rb_set_parent_color(tmp, parent,
+							    RB_BLACK);
+				rb_set_parent_color(parent, node, RB_RED);
+				augment_rotate(parent, node);
 				parent = node;
-				node = tmp;
+				tmp = node->rb_left;
 			}
 
-			rb_set_black(parent);
-			rb_set_red(gparent);
-			__rb_rotate_left(gparent, root);
+			/* Case 3 - left rotate at gparent */
+			gparent->rb_right = tmp;  /* == parent->rb_left */
+			parent->rb_left = gparent;
+			if (tmp)
+				rb_set_parent_color(tmp, gparent, RB_BLACK);
+			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
+			augment_rotate(gparent, parent);
+			break;
 		}
 	}
-
-	rb_set_black(root->rb_node);
 }
-EXPORT_SYMBOL(rb_insert_color);
 
-static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
-			     struct rb_root *root)
+__always_inline void
+__rb_erase_color(struct rb_node *parent, struct rb_root *root,
+	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
 {
-	struct rb_node *other;
-
-	while ((!node || rb_is_black(node)) && node != root->rb_node)
-	{
-		if (parent->rb_left == node)
-		{
-			other = parent->rb_right;
-			if (rb_is_red(other))
-			{
-				rb_set_black(other);
-				rb_set_red(parent);
-				__rb_rotate_left(parent, root);
-				other = parent->rb_right;
+	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
+
+	while (true) {
+		/*
+		 * Loop invariants:
+		 * - node is black (or NULL on first iteration)
+		 * - node is not the root (parent is not NULL)
+		 * - All leaf paths going through parent and node have a
+		 *   black node count that is 1 lower than other leaf paths.
+		 */
+		sibling = parent->rb_right;
+		if (node != sibling) {	/* node == parent->rb_left */
+			if (rb_is_red(sibling)) {
+				/*
+				 * Case 1 - left rotate at parent
+				 *
+				 *     P               S
+				 *    / \             / \
+				 *   N   s    -->    p   Sr
+				 *      / \         / \
+				 *     Sl  Sr      N   Sl
+				 */
+				parent->rb_right = tmp1 = sibling->rb_left;
+				sibling->rb_left = parent;
+				rb_set_parent_color(tmp1, parent, RB_BLACK);
+				__rb_rotate_set_parents(parent, sibling, root,
+							RB_RED);
+				augment_rotate(parent, sibling);
+				sibling = tmp1;
 			}
-			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
-			    (!other->rb_right || rb_is_black(other->rb_right)))
-			{
-				rb_set_red(other);
-				node = parent;
-				parent = rb_parent(node);
-			}
-			else
-			{
-				if (!other->rb_right || rb_is_black(other->rb_right))
-				{
-					rb_set_black(other->rb_left);
-					rb_set_red(other);
-					__rb_rotate_right(other, root);
-					other = parent->rb_right;
+			tmp1 = sibling->rb_right;
+			if (!tmp1 || rb_is_black(tmp1)) {
+				tmp2 = sibling->rb_left;
+				if (!tmp2 || rb_is_black(tmp2)) {
+					/*
+					 * Case 2 - sibling color flip
+					 * (p could be either color here)
+					 *
+					 *    (p)           (p)
+					 *    / \           / \
+					 *   N   S    -->  N   s
+					 *      / \           / \
+					 *     Sl  Sr        Sl  Sr
+					 *
+					 * This leaves us violating 5) which
+					 * can be fixed by flipping p to black
+					 * if it was red, or by recursing at p.
+					 * p is red when coming from Case 1.
+					 */
+					rb_set_parent_color(sibling, parent,
+							    RB_RED);
+					if (rb_is_red(parent))
+						rb_set_black(parent);
+					else {
+						node = parent;
+						parent = rb_parent(node);
+						if (parent)
+							continue;
+					}
+					break;
 				}
-				rb_set_color(other, rb_color(parent));
-				rb_set_black(parent);
-				rb_set_black(other->rb_right);
-				__rb_rotate_left(parent, root);
-				node = root->rb_node;
-				break;
-			}
-		}
-		else
-		{
-			other = parent->rb_left;
-			if (rb_is_red(other))
-			{
-				rb_set_black(other);
-				rb_set_red(parent);
-				__rb_rotate_right(parent, root);
-				other = parent->rb_left;
+				/*
+				 * Case 3 - right rotate at sibling
+				 * (p could be either color here)
+				 *
+				 *   (p)           (p)
+				 *   / \           / \
+				 *  N   S    -->  N   Sl
+				 *     / \             \
+				 *    sl  Sr            s
+				 *                       \
+				 *                        Sr
+				 */
+				sibling->rb_left = tmp1 = tmp2->rb_right;
+				tmp2->rb_right = sibling;
+				parent->rb_right = tmp2;
+				if (tmp1)
+					rb_set_parent_color(tmp1, sibling,
+							    RB_BLACK);
+				augment_rotate(sibling, tmp2);
+				tmp1 = sibling;
+				sibling = tmp2;
 			}
-			if ((!other->rb_left || rb_is_black(other->rb_left)) &&
-			    (!other->rb_right || rb_is_black(other->rb_right)))
-			{
-				rb_set_red(other);
-				node = parent;
-				parent = rb_parent(node);
+			/*
+			 * Case 4 - left rotate at parent + color flips
+			 * (p and sl could be either color here.
+			 *  After rotation, p becomes black, s acquires
+			 *  p's color, and sl keeps its color)
+			 *
+			 *      (p)             (s)
+			 *      / \             / \
+			 *     N   S     -->   P   Sr
+			 *        / \         / \
+			 *      (sl) sr      N  (sl)
+			 */
+			parent->rb_right = tmp2 = sibling->rb_left;
+			sibling->rb_left = parent;
+			rb_set_parent_color(tmp1, sibling, RB_BLACK);
+			if (tmp2)
+				rb_set_parent(tmp2, parent);
+			__rb_rotate_set_parents(parent, sibling, root,
+						RB_BLACK);
+			augment_rotate(parent, sibling);
+			break;
+		} else {
+			sibling = parent->rb_left;
+			if (rb_is_red(sibling)) {
+				/* Case 1 - right rotate at parent */
+				parent->rb_left = tmp1 = sibling->rb_right;
+				sibling->rb_right = parent;
+				rb_set_parent_color(tmp1, parent, RB_BLACK);
+				__rb_rotate_set_parents(parent, sibling, root,
+							RB_RED);
+				augment_rotate(parent, sibling);
+				sibling = tmp1;
 			}
-			else
-			{
-				if (!other->rb_left || rb_is_black(other->rb_left))
-				{
-					rb_set_black(other->rb_right);
-					rb_set_red(other);
-					__rb_rotate_left(other, root);
-					other = parent->rb_left;
+			tmp1 = sibling->rb_left;
+			if (!tmp1 || rb_is_black(tmp1)) {
+				tmp2 = sibling->rb_right;
+				if (!tmp2 || rb_is_black(tmp2)) {
+					/* Case 2 - sibling color flip */
+					rb_set_parent_color(sibling, parent,
+							    RB_RED);
+					if (rb_is_red(parent))
+						rb_set_black(parent);
+					else {
+						node = parent;
+						parent = rb_parent(node);
+						if (parent)
+							continue;
+					}
+					break;
 				}
-				rb_set_color(other, rb_color(parent));
-				rb_set_black(parent);
-				rb_set_black(other->rb_left);
-				__rb_rotate_right(parent, root);
-				node = root->rb_node;
-				break;
+				/* Case 3 - right rotate at sibling */
+				sibling->rb_right = tmp1 = tmp2->rb_left;
+				tmp2->rb_left = sibling;
+				parent->rb_left = tmp2;
+				if (tmp1)
+					rb_set_parent_color(tmp1, sibling,
+							    RB_BLACK);
+				augment_rotate(sibling, tmp2);
+				tmp1 = sibling;
+				sibling = tmp2;
 			}
+			/* Case 4 - left rotate at parent + color flips */
+			parent->rb_left = tmp2 = sibling->rb_right;
+			sibling->rb_right = parent;
+			rb_set_parent_color(tmp1, sibling, RB_BLACK);
+			if (tmp2)
+				rb_set_parent(tmp2, parent);
+			__rb_rotate_set_parents(parent, sibling, root,
+						RB_BLACK);
+			augment_rotate(parent, sibling);
+			break;
 		}
 	}
-	if (node)
-		rb_set_black(node);
 }
+EXPORT_SYMBOL(__rb_erase_color);
 
-void rb_erase(struct rb_node *node, struct rb_root *root)
-{
-	struct rb_node *child, *parent;
-	int color;
-
-	if (!node->rb_left)
-		child = node->rb_right;
-	else if (!node->rb_right)
-		child = node->rb_left;
-	else
-	{
-		struct rb_node *old = node, *left;
-
-		node = node->rb_right;
-		while ((left = node->rb_left) != NULL)
-			node = left;
-
-		if (rb_parent(old)) {
-			if (rb_parent(old)->rb_left == old)
-				rb_parent(old)->rb_left = node;
-			else
-				rb_parent(old)->rb_right = node;
-		} else
-			root->rb_node = node;
-
-		child = node->rb_right;
-		parent = rb_parent(node);
-		color = rb_color(node);
-
-		if (parent == old) {
-			parent = node;
-		} else {
-			if (child)
-				rb_set_parent(child, parent);
-			parent->rb_left = child;
-
-			node->rb_right = old->rb_right;
-			rb_set_parent(old->rb_right, node);
-		}
-
-		node->rb_parent_color = old->rb_parent_color;
-		node->rb_left = old->rb_left;
-		rb_set_parent(old->rb_left, node);
+/*
+ * Non-augmented rbtree manipulation functions.
+ *
+ * We use dummy augmented callbacks here, and have the compiler optimize them
+ * out of the rb_insert_color() and rb_erase() function definitions.
+ */
 
-		goto color;
-	}
+static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
+static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
+static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
 
-	parent = rb_parent(node);
-	color = rb_color(node);
-
-	if (child)
-		rb_set_parent(child, parent);
-	if (parent)
-	{
-		if (parent->rb_left == node)
-			parent->rb_left = child;
-		else
-			parent->rb_right = child;
-	}
-	else
-		root->rb_node = child;
+static const struct rb_augment_callbacks dummy_callbacks = {
+	dummy_propagate, dummy_copy, dummy_rotate
+};
 
- color:
-	if (color == RB_BLACK)
-		__rb_erase_color(child, parent, root);
-}
-EXPORT_SYMBOL(rb_erase);
-
-static void rb_augment_path(struct rb_node *node, rb_augment_f func, void *data)
+void rb_insert_color(struct rb_node *node, struct rb_root *root)
 {
-	struct rb_node *parent;
-
-up:
-	func(node, data);
-	parent = rb_parent(node);
-	if (!parent)
-		return;
-
-	if (node == parent->rb_left && parent->rb_right)
-		func(parent->rb_right, data);
-	else if (parent->rb_left)
-		func(parent->rb_left, data);
-
-	node = parent;
-	goto up;
+	__rb_insert(node, root, dummy_rotate);
 }
+EXPORT_SYMBOL(rb_insert_color);
 
-/*
- * after inserting @node into the tree, update the tree to account for
- * both the new entry and any damage done by rebalance
- */
-void rb_augment_insert(struct rb_node *node, rb_augment_f func, void *data)
+void rb_erase(struct rb_node *node, struct rb_root *root)
 {
-	if (node->rb_left)
-		node = node->rb_left;
-	else if (node->rb_right)
-		node = node->rb_right;
-
-	rb_augment_path(node, func, data);
+	rb_erase_augmented(node, root, &dummy_callbacks);
 }
-EXPORT_SYMBOL(rb_augment_insert);
+EXPORT_SYMBOL(rb_erase);
 
 /*
- * before removing the node, find the deepest node on the rebalance path
- * that will still be there after @node gets removed
+ * Augmented rbtree manipulation functions.
+ *
+ * This instantiates the same __always_inline functions as in the non-augmented
+ * case, but this time with user-defined callbacks.
  */
-struct rb_node *rb_augment_erase_begin(struct rb_node *node)
-{
-	struct rb_node *deepest;
-
-	if (!node->rb_right && !node->rb_left)
-		deepest = rb_parent(node);
-	else if (!node->rb_right)
-		deepest = node->rb_left;
-	else if (!node->rb_left)
-		deepest = node->rb_right;
-	else {
-		deepest = rb_next(node);
-		if (deepest->rb_right)
-			deepest = deepest->rb_right;
-		else if (rb_parent(deepest) != node)
-			deepest = rb_parent(deepest);
-	}
-
-	return deepest;
-}
-EXPORT_SYMBOL(rb_augment_erase_begin);
 
-/*
- * after removal, update the tree to account for the removed entry
- * and any rebalance damage.
- */
-void rb_augment_erase_end(struct rb_node *node, rb_augment_f func, void *data)
+void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
+	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
 {
-	if (node)
-		rb_augment_path(node, func, data);
+	__rb_insert(node, root, augment_rotate);
 }
-EXPORT_SYMBOL(rb_augment_erase_end);
+EXPORT_SYMBOL(__rb_insert_augmented);
 
 /*
  * This function returns the first node (in sort order) of the tree.
@@ -387,11 +431,13 @@ struct rb_node *rb_next(const struct rb_node *node)
 {
 	struct rb_node *parent;
 
-	if (rb_parent(node) == node)
+	if (RB_EMPTY_NODE(node))
 		return NULL;
 
-	/* If we have a right-hand child, go down and then left as far
-	   as we can. */
+	/*
+	 * If we have a right-hand child, go down and then left as far
+	 * as we can.
+	 */
 	if (node->rb_right) {
 		node = node->rb_right; 
 		while (node->rb_left)
@@ -399,12 +445,13 @@ struct rb_node *rb_next(const struct rb_node *node)
 		return (struct rb_node *)node;
 	}
 
-	/* No right-hand children.  Everything down and left is
-	   smaller than us, so any 'next' node must be in the general
-	   direction of our parent. Go up the tree; any time the
-	   ancestor is a right-hand child of its parent, keep going
-	   up. First time it's a left-hand child of its parent, said
-	   parent is our 'next' node. */
+	/*
+	 * No right-hand children. Everything down and left is smaller than us,
+	 * so any 'next' node must be in the general direction of our parent.
+	 * Go up the tree; any time the ancestor is a right-hand child of its
+	 * parent, keep going up. First time it's a left-hand child of its
+	 * parent, said parent is our 'next' node.
+	 */
 	while ((parent = rb_parent(node)) && node == parent->rb_right)
 		node = parent;
 
@@ -416,11 +463,13 @@ struct rb_node *rb_prev(const struct rb_node *node)
 {
 	struct rb_node *parent;
 
-	if (rb_parent(node) == node)
+	if (RB_EMPTY_NODE(node))
 		return NULL;
 
-	/* If we have a left-hand child, go down and then right as far
-	   as we can. */
+	/*
+	 * If we have a left-hand child, go down and then right as far
+	 * as we can.
+	 */
 	if (node->rb_left) {
 		node = node->rb_left; 
 		while (node->rb_right)
@@ -428,8 +477,10 @@ struct rb_node *rb_prev(const struct rb_node *node)
 		return (struct rb_node *)node;
 	}
 
-	/* No left-hand children. Go up till we find an ancestor which
-	   is a right-hand child of its parent */
+	/*
+	 * No left-hand children. Go up till we find an ancestor which
+	 * is a right-hand child of its parent.
+	 */
 	while ((parent = rb_parent(node)) && node == parent->rb_left)
 		node = parent;
 
@@ -443,14 +494,7 @@ void rb_replace_node(struct rb_node *victim, struct rb_node *new,
 	struct rb_node *parent = rb_parent(victim);
 
 	/* Set the surrounding nodes to point to the replacement */
-	if (parent) {
-		if (victim == parent->rb_left)
-			parent->rb_left = new;
-		else
-			parent->rb_right = new;
-	} else {
-		root->rb_node = new;
-	}
+	__rb_change_child(victim, new, parent, root);
 	if (victim->rb_left)
 		rb_set_parent(victim->rb_left, new);
 	if (victim->rb_right)