diff options
Diffstat (limited to 'include/uapi/drm/vc4_drm.h')
-rw-r--r-- | include/uapi/drm/vc4_drm.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h index 551628e571f9..afae87004963 100644 --- a/include/uapi/drm/vc4_drm.h +++ b/include/uapi/drm/vc4_drm.h @@ -155,6 +155,16 @@ struct drm_vc4_submit_cl { __u32 pad:24; #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) +/* By default, the kernel gets to choose the order that the tiles are + * rendered in. If this is set, then the tiles will be rendered in a + * raster order, with the right-to-left vs left-to-right and + * top-to-bottom vs bottom-to-top dictated by + * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping + * blits to be implemented using the 3D engine. + */ +#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) +#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) +#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) __u32 flags; /* Returned value of the seqno of this render job (for the @@ -294,6 +304,7 @@ struct drm_vc4_get_hang_state { #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 #define DRM_VC4_PARAM_SUPPORTS_ETC1 4 #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 +#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 struct drm_vc4_get_param { __u32 param; |