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-rw-r--r--arch/mips/Kconfig35
1 files changed, 0 insertions, 35 deletions
diff --git a/arch/mips/Kconfig b/arch/mips/Kconfig
index b578239146b5..898de2df1fc7 100644
--- a/arch/mips/Kconfig
+++ b/arch/mips/Kconfig
@@ -1088,41 +1088,6 @@ config ARC32
 	depends on MACH_JAZZ || SNI_RM200_PCI || SGI_IP22 || SGI_IP32
 	default y
 
-config FB
-	bool
-	depends on MIPS_MAGNUM_4000 || OLIVETTI_M700
-	default y
-	---help---
-	  The frame buffer device provides an abstraction for the graphics
-	  hardware. It represents the frame buffer of some video hardware and
-	  allows application software to access the graphics hardware through
-	  a well-defined interface, so the software doesn't need to know
-	  anything about the low-level (hardware register) stuff.
-
-	  Frame buffer devices work identically across the different
-	  architectures supported by Linux and make the implementation of
-	  application programs easier and more portable; at this point, an X
-	  server exists which uses the frame buffer device exclusively.
-	  On several non-X86 architectures, the frame buffer device is the
-	  only way to use the graphics hardware.
-
-	  The device is accessed through special device nodes, usually located
-	  in the /dev directory, i.e. /dev/fb*.
-
-	  You need an utility program called fbset to make full use of frame
-	  buffer devices. Please read <file:Documentation/fb/framebuffer.txt>
-	  and the Framebuffer-HOWTO at <http://www.tldp.org/docs.html#howto>
-	  for more information.
-
-	  Say Y here and to the driver for your graphics board below if you
-	  are compiling a kernel for a non-x86 architecture.
-
-	  If you are compiling for the x86 architecture, you can say Y if you
-	  want to play with it, but it is not essential. Please note that
-	  running graphical applications that directly touch the hardware
-	  (e.g. an accelerated X server) and that are not frame buffer
-	  device-aware may cause unexpected results. If unsure, say N.
-
 config HAVE_STD_PC_SERIAL_PORT
 	bool