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authorVojtech Pavlik <vojtech@suse.cz>2005-05-29 02:25:43 -0500
committerDmitry Torokhov <dtor_core@ameritech.net>2005-05-29 02:25:43 -0500
commitf23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f (patch)
tree454a6a859cc771902dc68b5889593aea086585b2 /drivers/input/gameport
parente8eef5773325f1594acd377b5aa8fe5fb4e45163 (diff)
downloadlinux-f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f.tar.gz
Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/Kconfig10
-rw-r--r--drivers/input/gameport/Makefile1
-rw-r--r--drivers/input/gameport/vortex.c186
3 files changed, 0 insertions, 197 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6d7270214cc3..7524bd7d8b8f 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1
 	  To compile this driver as a module, choose M here: the
 	  module will be called emu10k1-gp.
 
-config GAMEPORT_VORTEX
-	tristate "Aureal Vortex, Vortex 2 gameport support"
-	depends on PCI
-	help
-	  Say Y here if you have an Aureal Vortex 1 or 2  card and want
-	  to use its gameport.
-
-	  To compile this driver as a module, choose M here: the
-	  module will be called vortex.
-
 config GAMEPORT_FM801
 	tristate "ForteMedia FM801 gameport support"
 	depends on PCI
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
index ba8023f8cf97..b6f6097bd8c4 100644
--- a/drivers/input/gameport/Makefile
+++ b/drivers/input/gameport/Makefile
@@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1)	+= emu10k1-gp.o
 obj-$(CONFIG_GAMEPORT_FM801)	+= fm801-gp.o
 obj-$(CONFIG_GAMEPORT_L4)	+= lightning.o
 obj-$(CONFIG_GAMEPORT_NS558)	+= ns558.o
-obj-$(CONFIG_GAMEPORT_VORTEX)	+= vortex.o
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c
deleted file mode 100644
index 36b0309c8bf6..000000000000
--- a/drivers/input/gameport/vortex.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
- *
- *  Copyright (c) 2000-2001 Vojtech Pavlik
- *
- *  Based on the work of:
- *	Raymond Ingles
- */
-
-/*
- * Trident 4DWave and Aureal Vortex gameport driver for Linux
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
-
-#include <asm/io.h>
-#include <linux/delay.h>
-#include <linux/errno.h>
-#include <linux/ioport.h>
-#include <linux/kernel.h>
-#include <linux/module.h>
-#include <linux/pci.h>
-#include <linux/init.h>
-#include <linux/slab.h>
-#include <linux/delay.h>
-#include <linux/gameport.h>
-
-MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
-MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
-MODULE_LICENSE("GPL");
-
-#define VORTEX_GCR		0x0c	/* Gameport control register */
-#define VORTEX_LEG		0x08	/* Legacy port location */
-#define VORTEX_AXD		0x10	/* Axes start */
-#define VORTEX_DATA_WAIT	20	/* 20 ms */
-
-struct vortex {
-	struct gameport *gameport;
-	struct pci_dev *dev;
-	unsigned char __iomem *base;
-	unsigned char __iomem *io;
-};
-
-static unsigned char vortex_read(struct gameport *gameport)
-{
-	struct vortex *vortex = gameport->port_data;
-	return readb(vortex->io + VORTEX_LEG);
-}
-
-static void vortex_trigger(struct gameport *gameport)
-{
-	struct vortex *vortex = gameport->port_data;
-	writeb(0xff, vortex->io + VORTEX_LEG);
-}
-
-static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-{
-	struct vortex *vortex = gameport->port_data;
-	int i;
-
-	*buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
-
-	for (i = 0; i < 4; i++) {
-		axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
-		if (axes[i] == 0x1fff) axes[i] = -1;
-	}
-
-        return 0;
-}
-
-static int vortex_open(struct gameport *gameport, int mode)
-{
-	struct vortex *vortex = gameport->port_data;
-
-	switch (mode) {
-		case GAMEPORT_MODE_COOKED:
-			writeb(0x40, vortex->io + VORTEX_GCR);
-			msleep(VORTEX_DATA_WAIT);
-			return 0;
-		case GAMEPORT_MODE_RAW:
-			writeb(0x00, vortex->io + VORTEX_GCR);
-			return 0;
-		default:
-			return -1;
-	}
-
-	return 0;
-}
-
-static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
-{
-	struct vortex *vortex;
-	struct gameport *port;
-	int i;
-
-	vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
-	port = gameport_allocate_port();
-	if (!vortex || !port) {
-		printk(KERN_ERR "vortex: Memory allocation failed.\n");
-		kfree(vortex);
-		gameport_free_port(port);
-		return -ENOMEM;
-	}
-
-	for (i = 0; i < 6; i++)
-		if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
-			break;
-
-	pci_enable_device(dev);
-
-	vortex->dev = dev;
-	vortex->gameport = port;
-	vortex->base = ioremap(pci_resource_start(vortex->dev, i),
-				pci_resource_len(vortex->dev, i));
-	vortex->io = vortex->base + id->driver_data;
-
-	pci_set_drvdata(dev, vortex);
-
-	port->port_data = vortex;
-	port->fuzz = 64;
-
-	gameport_set_name(port, "AU88x0");
-	gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
-	port->dev.parent = &dev->dev;
-	port->read = vortex_read;
-	port->trigger = vortex_trigger;
-	port->cooked_read = vortex_cooked_read;
-	port->open = vortex_open;
-
-	gameport_register_port(port);
-
-	return 0;
-}
-
-static void __devexit vortex_remove(struct pci_dev *dev)
-{
-	struct vortex *vortex = pci_get_drvdata(dev);
-
-	gameport_unregister_port(vortex->gameport);
-	iounmap(vortex->base);
-	kfree(vortex);
-}
-
-static struct pci_device_id vortex_id_table[] = {
-	{ 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
-	{ 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
-	{ 0 }
-};
-
-static struct pci_driver vortex_driver = {
-	.name =		"vortex_gameport",
-	.id_table =	vortex_id_table,
-	.probe =	vortex_probe,
-	.remove =	__devexit_p(vortex_remove),
-};
-
-static int __init vortex_init(void)
-{
-	return pci_register_driver(&vortex_driver);
-}
-
-static void __exit vortex_exit(void)
-{
-	pci_unregister_driver(&vortex_driver);
-}
-
-module_init(vortex_init);
-module_exit(vortex_exit);