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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /arch/ppc/8xx_io/cs4218.h
downloadlinux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.gz
Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
Diffstat (limited to 'arch/ppc/8xx_io/cs4218.h')
-rw-r--r--arch/ppc/8xx_io/cs4218.h167
1 files changed, 167 insertions, 0 deletions
diff --git a/arch/ppc/8xx_io/cs4218.h b/arch/ppc/8xx_io/cs4218.h
new file mode 100644
index 000000000000..a3c38c5a5db2
--- /dev/null
+++ b/arch/ppc/8xx_io/cs4218.h
@@ -0,0 +1,167 @@
+#ifndef _cs4218_h_
+/*
+ *  Hacked version of linux/drivers/sound/dmasound/dmasound.h
+ *
+ *
+ *  Minor numbers for the sound driver.
+ *
+ *  Unfortunately Creative called the codec chip of SB as a DSP. For this
+ *  reason the /dev/dsp is reserved for digitized audio use. There is a
+ *  device for true DSP processors but it will be called something else.
+ *  In v3.0 it's /dev/sndproc but this could be a temporary solution.
+ */
+#define _cs4218_h_
+
+#include <linux/types.h>
+#include <linux/config.h>
+
+#define SND_NDEVS	256	/* Number of supported devices */
+#define SND_DEV_CTL	0	/* Control port /dev/mixer */
+#define SND_DEV_SEQ	1	/* Sequencer output /dev/sequencer (FM
+				   synthesizer and MIDI output) */
+#define SND_DEV_MIDIN	2	/* Raw midi access */
+#define SND_DEV_DSP	3	/* Digitized voice /dev/dsp */
+#define SND_DEV_AUDIO	4	/* Sparc compatible /dev/audio */
+#define SND_DEV_DSP16	5	/* Like /dev/dsp but 16 bits/sample */
+#define SND_DEV_STATUS	6	/* /dev/sndstat */
+/* #7 not in use now. Was in 2.4. Free for use after v3.0. */
+#define SND_DEV_SEQ2	8	/* /dev/sequencer, level 2 interface */
+#define SND_DEV_SNDPROC 9	/* /dev/sndproc for programmable devices */
+#define SND_DEV_PSS	SND_DEV_SNDPROC
+
+/* switch on various prinks */
+#define DEBUG_DMASOUND 1
+
+#define MAX_AUDIO_DEV	5
+#define MAX_MIXER_DEV	4
+#define MAX_SYNTH_DEV	3
+#define MAX_MIDI_DEV	6
+#define MAX_TIMER_DEV	3
+
+#define MAX_CATCH_RADIUS	10
+
+#define le2be16(x)	(((x)<<8 & 0xff00) | ((x)>>8 & 0x00ff))
+#define le2be16dbl(x)	(((x)<<8 & 0xff00ff00) | ((x)>>8 & 0x00ff00ff))
+
+#define IOCTL_IN(arg, ret) \
+	do { int error = get_user(ret, (int *)(arg)); \
+		if (error) return error; \
+	} while (0)
+#define IOCTL_OUT(arg, ret)	ioctl_return((int *)(arg), ret)
+
+static inline int ioctl_return(int *addr, int value)
+{
+	return value < 0 ? value : put_user(value, addr);
+}
+
+#define HAS_RECORD
+
+    /*
+     *  Initialization
+     */
+
+/* description of the set-up applies to either hard or soft settings */
+
+typedef struct {
+    int format;		/* AFMT_* */
+    int stereo;		/* 0 = mono, 1 = stereo */
+    int size;		/* 8/16 bit*/
+    int speed;		/* speed */
+} SETTINGS;
+
+    /*
+     *  Machine definitions
+     */
+
+typedef struct {
+    const char *name;
+    const char *name2;
+    void (*open)(void);
+    void (*release)(void);
+    void *(*dma_alloc)(unsigned int, int);
+    void (*dma_free)(void *, unsigned int);
+    int (*irqinit)(void);
+#ifdef MODULE
+    void (*irqcleanup)(void);
+#endif
+    void (*init)(void);
+    void (*silence)(void);
+    int (*setFormat)(int);
+    int (*setVolume)(int);
+    int (*setBass)(int);
+    int (*setTreble)(int);
+    int (*setGain)(int);
+    void (*play)(void);
+    void (*record)(void);		/* optional */
+    void (*mixer_init)(void);		/* optional */
+    int (*mixer_ioctl)(u_int, u_long);	/* optional */
+    int (*write_sq_setup)(void);	/* optional */
+    int (*read_sq_setup)(void);		/* optional */
+    int (*sq_open)(mode_t);		/* optional */
+    int (*state_info)(char *, size_t);	/* optional */
+    void (*abort_read)(void);		/* optional */
+    int min_dsp_speed;
+    int max_dsp_speed;
+    int version ;
+    int hardware_afmts ;		/* OSS says we only return h'ware info */
+					/* when queried via SNDCTL_DSP_GETFMTS */
+    int capabilities ;		/* low-level reply to SNDCTL_DSP_GETCAPS */
+    SETTINGS default_hard ;	/* open() or init() should set something valid */
+    SETTINGS default_soft ;	/* you can make it look like old OSS, if you want to */
+} MACHINE;
+
+    /*
+     *  Low level stuff
+     */
+
+typedef struct {
+    ssize_t (*ct_ulaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_alaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_s8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_u8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_s16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_u16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_s16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+    ssize_t (*ct_u16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
+} TRANS;
+
+
+    /*
+     * Sound queue stuff, the heart of the driver
+     */
+
+struct sound_queue {
+    /* buffers allocated for this queue */
+    int numBufs;		/* real limits on what the user can have */
+    int bufSize;		/* in bytes */
+    char **buffers;
+
+    /* current parameters */
+    int locked ;		/* params cannot be modified when != 0 */
+    int user_frags ;		/* user requests this many */
+    int user_frag_size ;	/* of this size */
+    int max_count;		/* actual # fragments <= numBufs */
+    int block_size;		/* internal block size in bytes */
+    int max_active;		/* in-use fragments <= max_count */
+
+    /* it shouldn't be necessary to declare any of these volatile */
+    int front, rear, count;
+    int rear_size;
+    /*
+     *	The use of the playing field depends on the hardware
+     *
+     *	Atari, PMac: The number of frames that are loaded/playing
+     *
+     *	Amiga: Bit 0 is set: a frame is loaded
+     *	       Bit 1 is set: a frame is playing
+     */
+    int active;
+    wait_queue_head_t action_queue, open_queue, sync_queue;
+    int open_mode;
+    int busy, syncing, xruns, died;
+};
+
+#define SLEEP(queue)		interruptible_sleep_on_timeout(&queue, HZ)
+#define WAKE_UP(queue)		(wake_up_interruptible(&queue))
+
+#endif /* _cs4218_h_ */